==========================================================================================================                              
           :-.`  `:::::::-`                  `::::-` `-/////:.      `-::-`                     `:-.`
          /MNm/  `-hMMMMM:                   `sMNo.   .mMMMM+`      ``-odmy/`                  sMNm-
         -NMMo     `yMMMMm-                  /NN/      hMMMM            .dMMm/                +MMN: 
        `mMN+        sMMMMm:                +NN:       hMMMN             .MMMM/              -NMN:  
        yMN/          oMMMMN/              oMm-        hMMMN             -MMMMo             `mMm-   
       +MN/            +NMMMM+            sMm.         hMMMM           `/mMMNh`             yMm-    
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    sm.                    .mMMMMm.  .mMy              hMMMN               :sNMMh.       dh`        
   /d.                      `dMMMMN--NMs               hMMMN                 `/dMN-     sy`         
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 /`                            `sMMN/                `:NNNNN/`                    .s `/             
``                               oN/                 `.......`                     . `              
==========================================================================================================

A Quake mod made by 4chan's retro videogame board: boards.4channel.org/vr/ 
Violent Rumble combines the enemies and weapons of Quake's two official mission packs with the customization options of Progs Dump 2.
Monsters from Quoth and other mods were added along the way, in addition to some unique additions such as the laser rifle/plasma railgun and Ramblers.
Ten maps were made for the original release, along with ten modifiers to spice up gameplay.
Maps vary in complexity and size, but all are made with the raw power of HUH.

One map is hidden however, and will require to you search for six N-Runes throughout the other levels. Some are obvious while others are hidden.
You can press N at any time to see how many you have collected, and you can check above the level teleporters to see which rune is where.
Once you have collected them all, return to the start map and approach the altar to begin a ritual...

version 1.00

Contact for inquiry or submissions for future versions: 
violentrumble@protonmail.com (not frequently checked)

A 'Devkit' is available, though there is currently no documentation of new features beyond a very messy Trenchbroom FGD and awful QC notes.
I might get around to rectifying that eventually.
It can be found here: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
(NOTE: this will likely move to a different Mega account at some point in the future)

===============================
REQUIREMENTS
===============================
Quakespasm Spiked is the recommended source port due to CSQC usage.
vkQuake seems to work about as well as QSS, but the railgun's zoom is broken in this release.
Quakespasm and MarkV should be sufficient, but your framerate should be capped at 72 to avoid physics issues with the grapple gun.
FTE is sufficient for loading maps, but CSQC has issues and some oddities may occur. Better FTE support may be looked into for a future release.
Kex Quake will likely experience various issues and isn't recommended.If you do use it, you may need to copy the music folder from id1 into the vr folder.
Dark Places is NOT supported.

Many maps require increased limits. Some require bsp2. 

===============================
NEW IMPULSES (setup in quake.rc)
===============================
Main Functions:
-impulse 225: 	laser cannon 					(default 9)
-impulse 226: 	mjolnir 					(default 0)
-impulse 227: 	switch current weapon firing mode/ammo type 	(default q)
-impulse 22: 	grappling hook 					(default g)
-alias +qgrap:	quick grapple					(default e)
-impulse 102:	n-rune count					(default n)
-impulse 229:	rail zoom in (QSS only)				(default ,)
-impulse 230: 	rail zoom out (QSS only)			(default .)
-impulse 228:	secondary fire					(default mouse 2)

Modifiers (can also be selected on start and test maps):
-impulse 25:	debug mode (lots of annoying messages, not recomended)
-impulse 26: 	Armored Rumble (enemies gain armor)
-impulse 27:	Rapid Rumble (enemies move faster)
-impulse 28:	Exotic Rumble (random enemy variants)
-impulse 29:	Debilitated Rumble (half max health)
-impulse 30:	Doomed Rumble (Doom-like shotguns, plasma lightning gun to BFG, all damage has RNG)
-impulse 31:	Desperate Rumble (enemies gain chance to dodge)
-impulse 32:	Hailing Rumble (enemies may fire in volleys)
-impulse 33:	Randomized Rumble (ammo, weapons, and powerups become partially randomized)
-impulse 34:	Scavenger's Rumble (enemies may drop armor, health, and weapons)
-impulse 35:	Axeman's Rumble (axe starts for every map)

===============================
CREDITS
===============================
Map Contributors (see map readme folder):
-DiamondBlack
-Streaky
-Coffee Achiever
-and several anonymous users

Thanks to:
-Dumptruck_DS and IW for Progs Dump 2
-Quoth, RMQ, and AD teams for monsters and other code and assets
-Copper and Drake teams for various bits of code

And special thanks to:
-the CSQC anon
-the anon who ported all the Quoth monsters
-the anon who allowed the use of his music track for the start map
-and every anon who has tested, given feedback, or otherwise contributed to the project

===============================
USAGE
===============================
Feel free to use anything unique to this mod for your own non-comerical projects. 

